Posts

Hanamura Models

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For this group project, I recreated a building from the famous game Overwatch. I created the Gazebo, in the map Hanamura. This was a group project, the other two people created the Wall and the Murloc building. I used three programs to create this scene. The first one is Maya which was used to create the 3D models of the building. Maya was also used to create the UV for the buildings and what’s used to apply the textures. Photoshop was also used to create and/or modify the textures to be applied to in Maya. Then we used Unity to put the three buildings together a use the terrain editor to make the background, and the camera/player controller, so we can move around. The first thing I did was gather info about my building, and created the blocked out scene in Maya. After that I started to get into the finer details of the building, like the height and the bars and lanterns. Then came the textures, and modifying the building to look better with the scene.

Game textures

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This week, what I did was UV my project and then textured it. I was able to texture the roof, and added a color to the Gazebo base. I plan on adding the textures to the Gazebo next week, along with the lanterns and the center spot on the roof. I also need to add some extra parts to the building as well, including the inside of it, and the cylinders on the roof. I had some issues with the UV and texture for the roof. For the UV, I just did a planar from the top point of view, but applying the texture to that was tricky, so what I did was selected various faces on the roof and UV’d those separately, basically into little chunks. Then the actual texture turned out to be, less than ideal, which is something I still need to fix. Other than those things, I am almost finished with the assignment, and things seem to be going smoothly.

Game Post UV

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This week, what I did was I resized my building to be person sized. Then I bent the roof to look more curved at the edges, using the bend tool, along with selecting the edges and moving them in place. I then decreased my tri count, by a lot, by getting rid of the bars and replacing them with single long ones. I then was able to UV my image. The last thing I did was create my lantern, in which I took some rectangles and modified the heck out of them. What I need to do next week is get some textures for my building and apply them, in which to do that I need to go into overwatch and take a lot of screenshots. I also need to figure out if I should leave the inside empty or if I should find a way to decorate it as well. The last thing I want to do is try and create a rock.

Game block

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For this next assignment, My group and I will be recreating some of the buildings from the game Overwatch. We are creating the Merlock building (building with the Alien on it), the Wall, and The Gazebo. I will be creating the Gazebo, and, as always with these projects, I have created a blocked out scene of what I will do. This week what I did was create the objects I needed to create for my layout. I have the cube as a rock, the two small objects for lanterns, the bars for, well bars, and obviously my gazebo and roof. What I need to do is resize it, and modify the roof so it would look curved. I also need to add some extra shapes to my project as well. The reason for this layout is because it is similar to the layout in the game. With the fountain locations, to the rock, and to bars to the “door” everything is laid out like the game. The only issue with this assignment is that I can’t create any indoor stuff, and the gazebo doesn’t have any doors, ju...

Dining Final

Dining pt 3

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For this week, I UV’d my Diner, made a door, and had a lot of issues texturing. The biggest issue I had with texturing is the fact that I did something stupid and tried to create my own textures instead of finding some online, which didn’t really work out for me. Then I made a few mistakes while UVing so the textures turned out really weird. Then there’s the fact that I chose weird textures for my diner, so my diner doesn't look very appealing when it comes down to aesthetics.. For next week, what I want to do is create my doorknob, find a better texture for my door, and create the lighting for my scene, then finish it off by setting my scene. One thing I really learned during this past week, is to never try to make my own texture, but to either find some, or have someone do it for me.

Dining pt 2

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For the past week, I created some objects in their actual form, rather than just blocks. I created some stools for the counter, some tables and chairs, then I gave them some presets and colored them. I also made the room a bit wider, so I can have more room. Then I created a hole in the wall, so I can create some extra room for a kitchen outside of the main diner area, and I created some text on the wall saying “beverage”. What I need to do next is create some texture for the booth area, create some kitchen appliances, like a stove, and import my coke bottle into the scene.