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Showing posts from December, 2017

Hanamura Models

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For this group project, I recreated a building from the famous game Overwatch. I created the Gazebo, in the map Hanamura. This was a group project, the other two people created the Wall and the Murloc building. I used three programs to create this scene. The first one is Maya which was used to create the 3D models of the building. Maya was also used to create the UV for the buildings and what’s used to apply the textures. Photoshop was also used to create and/or modify the textures to be applied to in Maya. Then we used Unity to put the three buildings together a use the terrain editor to make the background, and the camera/player controller, so we can move around. The first thing I did was gather info about my building, and created the blocked out scene in Maya. After that I started to get into the finer details of the building, like the height and the bars and lanterns. Then came the textures, and modifying the building to look better with the scene.