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Showing posts from November, 2017

Game textures

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This week, what I did was UV my project and then textured it. I was able to texture the roof, and added a color to the Gazebo base. I plan on adding the textures to the Gazebo next week, along with the lanterns and the center spot on the roof. I also need to add some extra parts to the building as well, including the inside of it, and the cylinders on the roof. I had some issues with the UV and texture for the roof. For the UV, I just did a planar from the top point of view, but applying the texture to that was tricky, so what I did was selected various faces on the roof and UV’d those separately, basically into little chunks. Then the actual texture turned out to be, less than ideal, which is something I still need to fix. Other than those things, I am almost finished with the assignment, and things seem to be going smoothly.

Game Post UV

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This week, what I did was I resized my building to be person sized. Then I bent the roof to look more curved at the edges, using the bend tool, along with selecting the edges and moving them in place. I then decreased my tri count, by a lot, by getting rid of the bars and replacing them with single long ones. I then was able to UV my image. The last thing I did was create my lantern, in which I took some rectangles and modified the heck out of them. What I need to do next week is get some textures for my building and apply them, in which to do that I need to go into overwatch and take a lot of screenshots. I also need to figure out if I should leave the inside empty or if I should find a way to decorate it as well. The last thing I want to do is try and create a rock.