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Showing posts from October, 2017

Game block

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For this next assignment, My group and I will be recreating some of the buildings from the game Overwatch. We are creating the Merlock building (building with the Alien on it), the Wall, and The Gazebo. I will be creating the Gazebo, and, as always with these projects, I have created a blocked out scene of what I will do. This week what I did was create the objects I needed to create for my layout. I have the cube as a rock, the two small objects for lanterns, the bars for, well bars, and obviously my gazebo and roof. What I need to do is resize it, and modify the roof so it would look curved. I also need to add some extra shapes to my project as well. The reason for this layout is because it is similar to the layout in the game. With the fountain locations, to the rock, and to bars to the “door” everything is laid out like the game. The only issue with this assignment is that I can’t create any indoor stuff, and the gazebo doesn’t have any doors, ju...

Dining Final

Dining pt 3

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For this week, I UV’d my Diner, made a door, and had a lot of issues texturing. The biggest issue I had with texturing is the fact that I did something stupid and tried to create my own textures instead of finding some online, which didn’t really work out for me. Then I made a few mistakes while UVing so the textures turned out really weird. Then there’s the fact that I chose weird textures for my diner, so my diner doesn't look very appealing when it comes down to aesthetics.. For next week, what I want to do is create my doorknob, find a better texture for my door, and create the lighting for my scene, then finish it off by setting my scene. One thing I really learned during this past week, is to never try to make my own texture, but to either find some, or have someone do it for me.

Dining pt 2

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For the past week, I created some objects in their actual form, rather than just blocks. I created some stools for the counter, some tables and chairs, then I gave them some presets and colored them. I also made the room a bit wider, so I can have more room. Then I created a hole in the wall, so I can create some extra room for a kitchen outside of the main diner area, and I created some text on the wall saying “beverage”. What I need to do next is create some texture for the booth area, create some kitchen appliances, like a stove, and import my coke bottle into the scene.

Dining pt 1

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For my next project, I will be creating a dining scene for the four weeks. I am trying to stick with something somewhat simple, a booth at the end, some chairs and tables, a counter, and a few drinks, but maybe do something I haven't done yet, like take a section of a face off to make room for a kitchen in the back. I will also create windows and a door in the front of the building as well. chairs table booth stools counter windows coke bottles napkin holders, with napkins plates something used for cooking (like an indoor grill?)

Grocery Shelf

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The project I worked on here is a grocery shelf with a variety of items on it. There are nine items in the shelf, including 6 boxed items, and 3 glass items. The boxed items are pudding, cereal, cookies, spaghetti, fruit by the foot, and goldfish, while, the glass items are Peanut Butter, Jam, and Coke. I also created three shelves and put my nine items on the three shelves. During this assignment I had some issues with the textures, as they wouldn’t always come out correctly, or the glass jars would cover up the inside textures, in which I just let maya rest for a bit and it came out somewhat fine.